| Lobby.AutoTriggerMapVote | <0/1> | Enable or disable an automatic map vote when clients return to the lobby. Notes: The game mode and initial map is set with "MapRotation.AddMap". After the initial map any map rotation commands will be overridden by the results of map votes. |
| Lobby.ClearPassword | Clear the password required to join the game | |
| Lobby.Password | Set the password required to join the game | |
| Lobby.StartTimer | <time> | Set the duration for the countdown timer in the multiplayer lobby. Set to 0 to disable the automatic countdown. |
| MapRotation.AddMap | <Map> | Supported game types: DM (Deathmatch) TDM (Team Deathmatch) DK (Distance King) TDK (Team Distance King) NC (no-cross) CL (control) Add a map to the end of the map rotation. E.g. MapRotation.AddMap "rat run" DM 'sl' and 'tl' are both optional and specify a new scorelimit and/or timelimit to be applied when the map changes. Use MapRotation.ListMaps to retrieve a list of available maps |
| MapRotation.ClearMapRotation | Removeall maps from the map rotation | |
| MapRotation.ListMapRotation | Display the current map rotation list | |
| MapRotation.ListMaps | Display a list of valid maps for use with map rotation commands MapRotation.RemoveMap Remove a map from the map rotation | |
| MapRotation.RotateMapIndex | <map> | index> Jump to a specific slot in the map rotation (after the round has ended) |
| Quit | Exit the dedicated server | |
| Rcon.Password | The password for remote console commands | |
| Server.AddTimedText | <message> | Add a message to the timed text list. These messages are displayed at regular intervals during the game (see also Server.TimedTextInterval) Server.AuthPort |
| Server.ClearTimedText | <port> | number> Clear the list of timed text messages |
| Server.GamePort | <player> | string> Specify the port used for game data |
| Server.Host | <player index> | Begin hosting a multiplayer game |
| Server.Info | Print a summary of server information | |
| Server.Kick | <player string> | Kick a player from the server. You may provide any substring of the player name to be kicked and it will attempt be matched. |
| Server.KickBan | Kick a player from the server and add them to the ban list. You may provide any substring of the player name to be kicked and it will attempt be matched. | |
| Server.KickBanIndex | <player index> | Kick a player from the server and add them to the ban list. Use Server.ListPlayers to find the index of the player. |
| Server.KickIndex | <playerindex> | Kick a player from the server. Use Server.ListPlayers to find the index of the player. |
| Server.ListBans | List all active bans | |
| Server.ListPlayers | List all players connected to the server | |
| Server.ListTimedText | Display a list of all the timed text messages | |
| Server.LobbyPort | <port number> | Specify the port used for lobby data |
| Server.MoTD | <message> | Set the message of the day to be printed when users join |
| Server.Name | <server name string> | Specify the server name as broadcast to potential clients |
| Server.NetInfo | Display the current network upload and download utilisation, as well as the peak values recorded since the server was started. Note: These figures are only for UDP game traffic sent over the game port | |
| Server.Say | <message> | Broadcast a chat message to clients |
| Server.TimedTextInterval | <interval in minutes> | Set the interval between timed text messages being displayed |
| Server.UnBan | | index> Remove a player from the ban list. Provide the index of the ban in the ban list, use Server.ListBans to show a list of bans and their indices. | |
| Settings.AimAssist | <0/1> | Enable or disable aim assistance |
| Settings.AmmoCount | <0/1/2/3> |
The following values are allowed: 0 - 50% ammo 1 - 100% ammo 2 - 150% ammo 3 - 200% ammo Set the player ammo count |
| Settings.Autobalance | <0/1> | Enable or disable autobalancing of teams in team games |
| Settings.BinoTagging | <0/1> | Enable or disable the use of player tagging in binoculars |
| Settings.BulletCam | <0/1> | Enable or disable the kill camera for long range kills |
| Settings.BulletDrop | <0/1> | Turn ballistics on or off |
| Settings.BulletTrails | <0/1> | Turn bullet trails on or off |
| Settings.DamageIndicators | <0/1> | Enable or disable damage indicators |
| Settings.DeathCam | <0/1> | Enable or disable the death camera |
| Settings.DefaultScoreLimit | <score limit> | Specify the default score limit. This is overriden by score limits specified in the map rotation |
| Settings.DefaultTimeLimit | <time limit> | Specify the default time limit. This is overriden by score limits specified in the map rotation |
| Settings.EmptyLungZoom | <0/1> | Enable or disable the zoom effect when in empty lung is used |
| Settings.ForceRespawn | <0/1> | Force players to respawn (on/off) |
| Settings.FriendlyFire | <0/1> | Turn friendly fire on or off |
| Settings.Grenades | <0/1> | Enable or disable grenades |
| Settings.HeadshotsOnly | <0/1> | Enable or disable headshot only mode |
| Settings.HealthItems | <0/1> | Enable or disable health items |
| Settings.Items | <0/1> | Enable or disable the use of carried items such as tripmines and landmines Settings.LandMines <0/1> Enable or disable land mines |
| Settings.MaxLatency | <latency> | Specify the maximum latency from clients beyond which they will be kicked from the server (NOTE: We recommend you are as lenient as possible with this value) |
| Settings.MaxPlayers | <maximum players> | Specify the maximum number of players allow on the server |
| Settings.MeleeKills | <0/1> | Enable or disable melee kills |
| Settings.OneShotKills | <0/1> | Turn one shot kills on or off |
| Settings.Panzerfausts | <0/1> | Enable or disable panzerfausts |
| Settings.Pistols | <0/1> | Enable or disable the use of pistols |
| Settings.PlayerHealth | <0/1/2/3> |
The following values are allowed: 0 - 50% health 1 - 100% health 2 - 150% health 3 - 200% health Set the player starting health |
| Settings.RadarThreats | <0/1> | Enable or disable display of threats in the minimap |
| Settings.RespawnTime | <respawn time> | Specify the time in seconds between players dying and being allowed to respawn Settings.SecondaryWeapons <0/1> Enable or disable the use of secondary weapons |
| Settings.ShotTagging | <0/1> | Enable or disable the use of player shot tagging |
| Settings.ShowPlayersKiller | <0/1> | Enable or disable the kill camera for short range kills |
| Settings.SideSwapping | <0/1> | Enable or disable the ability for players to swap sides |
| Settings.SingleBulletReload | <0/1> | Enable or disable reloading sniper rifles after each shot |
| Settings.S-Mines | <0/1> | Enable or disable s-mines |
| Settings.SniperRifles | <0/1> | Enable or disable the use of sniper rifles |
| Settings.SniperScopeGlint | <0/1> | Turn enemy sniper scope glints on or off |
| Settings.SpawnProtectionTime | <protection time (max 10)> | Set the player spawn protection time |
| Settings.SpectatorOverview | <0/1> | Enable or disable the spectator overview |
| Settings.Sprint | <0/1> | Enable or disable sprinting |
| Settings.SuddenDeath | <0/1> | Enable or disable 'sudden death' (team games continue until one team has taken the lead) Settings.TNT <0/1> Enable or disable TNT |
| Settings.TripMines | <0/1> | Enable or disable trip mines |
| Settings.WarmupTime | <warmup time> | Specify the pre-game wamup time in seconds |
| Settings.WindStrength | <0/1/2/3> |
The following values are allowed: 0 - No wind 1 - Light wind 2 - Medium wind 3 - Heavy wind Specify the wind level |